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Ariyassa | Christine "Cris" Luu | Composer, Producer, Sound Designer

Hi! I'm a game composer, producer, and sound designer based in San Francisco. Sign up for my newsletter to stay up to date on what I'm up to!

Featured Post

April Update from Ariyassa!

Hello everyone! It's already April, and boy does time fly. I just wanted to send out a little update on what I've been up to in the last few months! Ludum Dare 55: Moving In and Moving Out First, I participated in Ludum Dare 55! For those who don't know, this is one of the largest online game jams and it happens twice a year. Game devs have 2 or 3 days (depending on which category they compete in) to build a full game. I was on a team of 6, and we managed to build a game in 72 hours! The game...

Hello everybody, and happy new year! It's been some months since my last email -- a lot has been going on! Here's an update on what I've been up to. First: I finished the Sound for Picture and Games Program at the Pyramind Audio & Music Production Institute! This program has been incredibly valuable to me in building up my music production skills and learning middleware for game audio, such as Fmod and Wwise. Lots of music was written. Many sounds were made. And one of the songs that I worked...

Hey everyone! I hope you all are having a good summer! I just thought I'd send out a quick update on what I've been up to, as well as give some of my music pack subscribers an update on the licensing situation that came up a couple months ago. I'll tackle the licensing news first. A few months ago, a music licensing company contacted me saying they wanted to exclusively license the Lullaby and Lofi Lounge tracks for some of their projects. This would have affected anyone intending to...

Pyramind Studio C

Hey friends, I just wanted to send an update on what's in store for my work in 2023. First: I started attending music production school! This is a full-time in-person program for music production and I'll get to spend time not just composing, but also learning how to work in a proper studio, engineer a live recording, mix/master to industry standards, and generally learn from industry vets who have been working in film and game audio (one of my instructors worked on the Halo soundtrack -- yes...